Pinball FX 2 | |
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Developer(s) | Zen Studios |
Publisher(s) | Microsoft Game Studios |
Distributor(s) | Microsoft Game Studios |
Platform(s) | Xbox 360 (XBLA) |
Release date(s) | October 27, 2010 |
Genre(s) | Pinball |
Mode(s) | Single player, Multiplayer |
Rating(s) | |
Media/distribution | Download |
Pinball FX 2 is the sequel to the pinball machine video game Pinball FX for the Xbox 360. It was developed by Zen Studios and published by Microsoft Game Studios. It was released on October 27, 2010 via the Xbox Live Arcade service. The game features several new features, such as local multiplayer and the ability to tweak table settings. Players can also import all of the tables from Pinball FX they had previously purchased.
The game was well received by critics, holding an average of 84.29% at GameRankings and 88/100 at Metacritic, two aggregate score websites. It sold well its first week of release, moving over 19,000 units. End-of-year 2010 sales have exceeded 82,000 units. Reviewers felt that the game was a vast improvement over its predecessor. The new features and ability to import tables from the original were lauded, however some reviewers expressed frustration with the game's system for purchasing new tables.
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Pinball FX 2 utilizes the same basic rules as a physical pinball machine, albeit in a virtual environment. As with a traditional pinball machine, the player fires a steel ball onto the playfield using a plunger. Once the ball is in play the player controls the flippers and can nudge the machine to influence the path of the ball.[1] Each of the game's tables become more complex as the game advances, opening new paths and opportunities.[1]
The game allows use of the Xbox Live Vision camera to operate the flippers and to video chat with Xbox Live opponents.[2] It also features leaderboards and online multiplayer for up to four players. Players can also participate in split-screen multiplayer.[2] Multiplayer games are won by being the first to achieve the set high score, which can be adjusted from 10 to 100 million points. Penalties can also be set for losing a ball with players losing anywhere from 5 to 25 percent of their score when a ball is lost.[1]
Pinball FX 2 is available free of charge and features tables that can be played with a set time limit. Players can choose to download an expansion pack dubbed Pinball FX2 Core which unlocks four tables for 800 Microsoft points: BioLab,[3] Pasha,[4] Rome,[5] and Secrets of the Deep.[4] Additional tables can be purchased individually, or via compilations. The first compilation, titled Pinball FX Classic, contains four tables from the original Pinball FX.[6] The second, Marvel Pinball, features four pinball tables based on major Marvel Comics characters: Blade, Iron Man, Spider-Man, and Wolverine.[7] Achievements are based on the table rather than the game, allowing Pinball FX 2 to have a record 1350 gamerscore and 81 achievements on Xbox Live Arcade.[8][9][note 1] Each table can also be tweaked and configured via the game's Operators menu. This allows players to adjust where certain parts of the table are located and how many points unlock special sections and features of the table.[2] On April 20, 2011, the Mars table was released. Themed around the planet of the same name, it is the first new individual table since the release of Pinball FX 2.[10] On August 31, 2011, Pinball FX 2 received its first original individual table with the release of Ms. Splosion Man, a table based on the Xbox Live Arcade platformer of the same name developed by Twisted Pixel Games.[11]
Downloadable Tables | Downloadable Table Packs | |
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^a Paid downloadable content, individual tables from Pinball FX
^b Paid downloadable content, individual tables from Zen Pinball
^c Paid downloadable content, individual tables from Marvel Pinball
^d Paid downloadable content, individual tables made for Pinball FX 2
^e Paid downloadable content, four tables made for Pinball FX 2: Secrets of the Deep, Biolab, Pasha, Rome
^f Paid downloadable content, four tables from Pinball FX: Speed Machine, Extreme, Agents, Buccaneer
^g Paid downloadable content, four tables from Marvel Pinball: Wolverine, Spider-Man, Iron Man, Blade
^h Paid downloadable content, four tables from Marvel Pinball: Thor, Ghost Rider, Moon Knight, X-Men
Pinball FX 2's existence was first leaked to the public via the Australian Classification Board website on August 11, 2010.[12] It was officially announced on August 31, 2010.[13] The game was originally slated for release on October 13, 2010, however last minute delays pushed the game back two weeks.[14] It was released for the Xbox 360 via the Xbox Live Arcade Marketplace on October 27, 2010 as part of Microsoft's Game Feast promotion.[15] The development team consisted of roughly 15 individuals, and development lasted 18 months.[16]
Zen Studios Managing Director Zsolt Kigyossy detailed the reasons for focusing primarily on pinball games. "We have guys in the studio who have spent countless hours and pockets full of money at arcades playing pinball."[17] Kigyossy explained that the design process for the tables begins with a conceptual design on paper. Basic 3D models and shapes are then created and implemented into a test environment. The artists then add graphical details and animations. Once gameplay and visual design is complete a final pass is made "properly lighting the table, so the tables becomes lifelike."[17] Simultaneously other designers work on the LED display system, sound and gameplay mechanics. The game then spends two to three months in testing before the table is considered ready for release. The entire process takes approximately six months per table.[17] Kigyossy further stated the team plans to "keep the tables coming, support our games long term, and give fans a great selection to choose from."[17]
The developers stated that they listened to fan responses from the first game and implemented those ideas into the sequel. "We have been listening to our fans and building the pinball game that they envisioned," stated Kigyossy. "It took a little longer than expected, but we have designed a game that unifies the online community, and takes all the social features to the next level."[13] The game was made available free of charge and gives players the ability to try any table for a limited time. Players can then elect to download Pinball FX 2 Core which unlocks full versions of the Pinball FX 2 tables. Owners of the original Pinball FX can import their existing tables, then selectively choose which of the new tables they want to download.[13] Players who do not own Pinball FX can purchase the Pinball FX Classic pack, which contains the three original tables along with the free downloadable table from the original game.[13] Kigyossy hinted that some of the exclusive tables from Zen Pinball would be coming in the future to Pinball FX 2,[17] which was realized when the Mars table was released on April 20, 2011.[18]
Pinball FX 2 | |
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Aggregate scores | |
Aggregator | Score |
GameRankings | 84.29%[19] |
Metacritic | 88/100[20] |
Review scores | |
Publication | Score |
Eurogamer | 9/10[21] |
Game Informer | 9/10[22] |
GameSpot | 8.5/10[23] |
Official Xbox Magazine | 8.5/10[24] |
TeamXbox | 9.3/10 |
Pinball FX 2 received positive reviews from critics. On the aggregate sites GameRankings and Metacritic, it holds a score of 84.29% and 88/100, respectively.[19][20] Both sites report a majority review scores of 80% and higher.[25][26] Sales were high its first week of release, moving over 19,000 units.[27] 2010 sales have exceeded 82,000 units for the Core pack. Individual downloadable table sales have ranged from 47,000 to 97,000 units.[28] Reviewers felt the game was an improvement over its predecessor, Pinball FX. GamesRadar's Matthew Keast stated "You'll forget you're not playing an actual table."[29] Nick Chester of Destructoid added "Zen [Studios] already has pinball on consoles nailed."[4]
Critics praised the game's ability to play updated versions of the tables previously available for Pinball FX. Andrew Reiner of Game Informer expressed satisfaction with the functionality, indicating that the new social scoring mechanics provided incentive to play the tables again in the new engine.[22] Eurogamer's Kristan Reed noted that all of the tables from both games are available for demo play.[21] Several reviewers also praised the upgraded physics, feeling that they were lifelike.[2][29] Richard Basset of TeamXbox noted that the game's graphics were a vast improvement, noting that tables from Pinball FX also received visual upgrades.[30] Table design itself was also given high marks, with Reed calling them "excellent".[21] GameSpot's Justin Calvert noted the wide variety of tables, but expressed frustration regarding the purchasing of new tables. "It's unfortunate that not all of the tables are available to buy individually" stated Calvert, adding "you have to buy at least one of the four-packs before you have the option to play any of the singles."[23]
The game's updated multiplayer and other new features also received high marks. TeamXbox's Richard Basset praised the addition of split-screen multiplayer, as did GameSpot's Justin Calvert.[23][30] Calvert also noted the addition of four player, turn-based local multiplayer was a welcome addition.[23] Kristan Reed of Eurogamer noted the new ability to adjust settings on the tables, allowing for enthusiasts to tweak the game to their liking. He also lauded the new social features, calling them the "real genius" of the game.[21] Some reviewers mentioned that while the online multiplayer was impressive they had difficulty finding games to join.[29]
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